Computational Geometry Algorithms and Applications  Mark de Berg, Otfried Cheong, Marc van Kreveld, Mark Overmars

Por: Colaborador(es): Idioma: Español Detalles de publicación: Springer Berlin 2008Edición: 3ra EdDescripción: 386 páginas Ilustraciones 25 cmISBN:
  • 9783540779735
  • 9783540779742
Tema(s):
Contenidos:
Computational Geometry: Introduction. -- Line Segment Intersection: Thematic Map Overlay. -- Polygon Triangulation: Guarding an Art Gallery. -- Linear Programming: Manufacturing with Molds. -- Orthogonal Range Searching: Querying a Database. -- Point Location: Knowing Where You Are. -- Voronoi Diagrams: The Post Office Problem. -- Arrangements and Duality: Supersampling in Ray Tracing. -- Delaunay Triangulations: Height Interpolation. -- More Geometric Data Structures: Windowing. -- Convex Hulls: Mixing Things. -- Binary Space Partitions: The Painter's Algorithm. -- Robot Motion Planning: Getting Where You Want to Be. -- Quadtrees: Non-Uniform Mesh Generation. -- Visibility Graphs: Finding the Shortest Route. -- Simplex Range Searching: Windowing Revisited. -- Bibliography. -- Index.
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Computational Geometry: Introduction. -- Line Segment Intersection: Thematic Map Overlay. -- Polygon Triangulation: Guarding an Art Gallery. -- Linear Programming: Manufacturing with Molds. -- Orthogonal Range Searching: Querying a Database. -- Point Location: Knowing Where You Are. -- Voronoi Diagrams: The Post Office Problem. -- Arrangements and Duality: Supersampling in Ray Tracing. -- Delaunay Triangulations: Height Interpolation. -- More Geometric Data Structures: Windowing. -- Convex Hulls: Mixing Things. -- Binary Space Partitions: The Painter's Algorithm. -- Robot Motion Planning: Getting Where You Want to Be. -- Quadtrees: Non-Uniform Mesh Generation. -- Visibility Graphs: Finding the Shortest Route. -- Simplex Range Searching: Windowing Revisited. -- Bibliography. -- Index.

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