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  <titleInfo>
    <title>Caps lock</title>
    <subTitle>how capitalism took hold of graphic design, and how to escape it</subTitle>
  </titleInfo>
  <titleInfo type="alternative">
    <title>How capitalism took hold of graphic design, and how to escape it</title>
  </titleInfo>
  <name type="personal">
    <namePart>Pater, Ruben</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Amsterdam, Países Bajos</placeTerm>
    </place>
    <publisher>Valiz</publisher>
    <dateIssued>2021</dateIssued>
    <edition>1a.Ed</edition>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>552 Páginas ilustraciones (principalmente color), gráficos, facsímiles, mapas, retratos</extent>
  </physicalDescription>
  <tableOfContents>Intro / Ruben Pater -- Part 1. The Designer as scribe. On the record / Trading information ; In gold we trust ; Notes form the bank ; The plastic economy ; Playing with money -- The designer as engineer. One size fits all / The good citizen ; Desktop power / Scientific rhetoric ; Get off my property! ; To map is to conquer -- The designer as brander. Making marks / Corporate identity ; Contraband / Stealth branding ; Selling the city -- The designer as salesperson. The sales curse ; The worship of products ; Design vs. advertising ; Quantified everything ; Crash sale / Banana republic -- Part 2. The Designer as worker. A history of work ; My work is my passion ; Work it harder do it faster ; The end of work ; Showing solidarity -- The designer as entrepreneur. Like a boss ; The star designer ; Intellectual property -- The designer as amateur. Who is a designer? ; The rise of professionalism ; If you don't get paid, it's not work ; A matter of taste ; Informal economies -- The designer as educator. Teaching design / The school as a factory ; The creative curriculum ; Who even has $50,850? ; Towards a radical pedagogy -- Part 3. The designer as hacker. The age of data / What is a hacker? ; Who owns the network ; Merchants of data ; Pixel engineers and time thieves ; Stupid artificial intelligence ; The hacker ethic / Open source ; Ethical digital design -- The designer as futurist. The Spectre of speculative design ; Priests and prophets ; The prediction economy ; Design and the future / Trading futures ; Commodification of the future ; Design derivatives -- The designer as philanthropist. Change makers / Philantrocapitalism ; Design for good / Design thinking ; Design like you give a damn ; The white saviour industrial complex ; Mutual aid -- The designer as activist ; What is activism? ; The personal is political ; The design commons -- Brave New Alps ; Common Knowledge ; Cooperativa de Diseño ; Mídia NINJA ; Open Source Publishing ; The Public -- Part 4. Outro. Alt/escape ; Common Sense.</tableOfContents>
  <note type="statement of responsibility">Ruben Pater</note>
  <note>Incluye referencias bibliográficas e índices</note>
  <subject>
    <topic>Capitalismo</topic>
    <topic>Aspectos culturales</topic>
  </subject>
  <subject>
    <topic>Artes Gráficas</topic>
    <topic>Aspectos Políticos</topic>
  </subject>
  <subject>
    <topic>Diseño gráfico</topic>
    <topic> Aspectos sociales</topic>
  </subject>
  <subject>
    <topic>Arte y sociedad</topic>
  </subject>
  <identifier type="isbn">9789492095817</identifier>
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    <recordCreationDate encoding="marc">250606</recordCreationDate>
    <recordChangeDate encoding="iso8601">20250606141807.0</recordChangeDate>
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