The intersection of animation, video games, and music making movement sing Lisa Scoggin and Dana Plank

Colaborador(es): Idioma: Inglés Series Routledge research in musicDetalles de publicación: New York, NY Routledge 2023Edición: 1a.EdDescripción: xviii, 220 Paginas ilustracionesISBN:
  • 9781032172224 (hbk)
  • 9781032172248 (pbk)
  • 9781032172231 (ebk)
Tema(s):
Contenidos:
Part I. Adaptation and Comparative Usage. What is "Real?" Diegetic Spaces in Epic Mickey / Andrew S. Powell ; Rusted Red : Machinarium as Political Allegory /Tristan Kneschke ; A Watercolor that can be Played : Gris and the Appeal of Hand-Made Indie Games / María Lorenzo Hernández and Armando Bernabeu Lorenzo ; Building Worlds with Beethoven : Epistemic Roles of ("Classical") Music in Animated Films and Video Games / Reinke Schwinning ; The Pseudo-1930s World of Cuphead / Lisa Scoggin -- Part II. Gender, Sex, and Sexuality. Xandir P. Wifflebottom, Video Game Hero? / Karen M. Cook ; Who on Earth is Carmen Sandiego? : Two Case Studies in Aural Identity / T.J. Laws-Nicola and Brent Ferguson ; Into the Dragon's Lair : A Sonic Tapestry of Medievalism, Gender, and Sexuality / Dana Plank ; From Fantasy to Trauma : Sound and Sex in School Days / Ko On Chan -- Part III. Nostalgia. The Retrospective and Retrocursive Stances in Retro Game Aesthetics : How DuckTales Remastered Got the Last Quack / Dominic Arsenault ; (Re)creating the (Imagined) Past in Kingdom Hearts III / Ryan Thompson ; Chiptunes to Cartoons : Video Game Aesthetics in the Plot and Sound World of Adventure Time! / Matthew Ferrandino ; Rurouni Kenshin : Anime- driven Nostalgia in Gaming Soundscapes / Stacey Jocoy ; Looking Forward, Turning Back : Ni no Kuni as a Renegotiation of the Animēshon Concept / Jason Cody Douglass and Rayna Denison.
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Incluye referencias bibliográficas e índices

Part I. Adaptation and Comparative Usage. What is "Real?" Diegetic Spaces in Epic Mickey / Andrew S. Powell ; Rusted Red : Machinarium as Political Allegory /Tristan Kneschke ; A Watercolor that can be Played : Gris and the Appeal of Hand-Made Indie Games / María Lorenzo Hernández and Armando Bernabeu Lorenzo ; Building Worlds with Beethoven : Epistemic Roles of ("Classical") Music in Animated Films and Video Games / Reinke Schwinning ; The Pseudo-1930s World of Cuphead / Lisa Scoggin -- Part II. Gender, Sex, and Sexuality. Xandir P. Wifflebottom, Video Game Hero? / Karen M. Cook ; Who on Earth is Carmen Sandiego? : Two Case Studies in Aural Identity / T.J. Laws-Nicola and Brent Ferguson ; Into the Dragon's Lair : A Sonic Tapestry of Medievalism, Gender, and Sexuality / Dana Plank ; From Fantasy to Trauma : Sound and Sex in School Days / Ko On Chan -- Part III. Nostalgia. The Retrospective and Retrocursive Stances in Retro Game Aesthetics : How DuckTales Remastered Got the Last Quack / Dominic Arsenault ; (Re)creating the (Imagined) Past in Kingdom Hearts III / Ryan Thompson ; Chiptunes to Cartoons : Video Game Aesthetics in the Plot and Sound World of Adventure Time! / Matthew Ferrandino ; Rurouni Kenshin : Anime- driven Nostalgia in Gaming Soundscapes / Stacey Jocoy ; Looking Forward, Turning Back : Ni no Kuni as a Renegotiation of the Animēshon Concept / Jason Cody Douglass and Rayna Denison.

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